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ENTERTAINMENT AND SPORTZ IN THE QUADRANT: The following terms describe entertainment and sportz in The Quadrant. Choose any link to take you to a description, or simply scroll down the page.

LINKS: Virtual Entertainment/s ("VE," or Vee/s), Entertainment Dome/s, Chem Bar/s, Entertainment Vidz ("Vidz"), Plezhurr Dome/s, Holo Showz, DethRing/z, The Hunt/z,
Thwopp, Flezz, The Wagerz, Chem.



Virtual Entertainment/s ("VE," or "Vee/z"): Very expensive specialized adventure (often sexually oriented) game-like interludes or encounters, sometimes created and sponsored by well known personalities in The Quadrant, and devised by high level Designers. Accessible by personal screen "dial up" to the Quadrant Entertainment Division (QED) a Virtual Entertainment or "Vee" is delivered (transmitted) directly to the purchaser's Interface, and from there routed to the limbic area of the brain. The experience is very realistic (intense, pleasurable, and fulfilling) and usually lasts about 2 hours.

The purchaser of a Vee must have substantial quadits, and allow QED to confirm and debit his/her autoaccount for the purchase price prior to transmission. Because the expense is so great (more than a month's salary for a normal Functional), Veez are almost exclusively available only to the elites of The Quadrant. To TOP of Page


Entertainment Dome/s: Enclosed "mallz," or complexes, several thousand square meters in size, housing various entertainment areas, including "Chem Bars," "Plezhurr Domes," and "Holo Showz" (see below). With the primary purpose of providing diversionary activity for the surrounding population, every QSU on every Board has its own Entertainment Dome. Naturally, the quality of both the surroundings and entertainments noticeably diminishes as one moves toward the Outer Boardz. To TOP of Page


Chem Bar/s: Drinking and designer drug entertainment establishments, serving from 25 up to 250 people (depending on size and location). Besides various types of alcohol, Chem Bars sell "Chem," and/or "Chem Sets," which are two or more capsules containing a highly specific hallucinogen, capable of giving users a stimulating, pleasurable, and very coloful series of hallucinations for 2 to 4 hours (producing few, if any side effects). Readily available throughout The Quadrant, Chem is cheap compared to purchasing VE," (above) or buying Entertainment Vidz, and provides many on the Outer Boardz with welcome relief from a largely harsh and boring existence. To TOP of Page


Entertainment Vidz ("Vidz"): Small cylinders capable of storing terabytes of digital playback information. Sold in Entertainment Domes and elsewhere (often on the "Dark market"), they fit into a port on all personal screens and can display stored video based entertainments -- usually porno of some kind -- on personal and other video screens. To TOP of Page


Plezhurr Dome/s: Establishments which provide users with women (or men) who for a reasonable sum will engage in whatever sexual acts the user desires. Those who work in Plezhurr Domes are examined (at the nearest QSU) once per week for any sexual diseases, and local QSU Enforcement monitors activity regularly. However, few on the Outer Boards are monitored closely (if at all), because high crime rates and violence simply keeps Enforcement Units on these Boardz too busy. To TOP of Page


Holo Showz: An art form of The Quadrant featuring a mixture of highly engrossing, colorful holographic projections and music -- created by specialty Designers and others and sold by them (and/or by elites who support them) to Entertainment Domes, standalone Chem Bars, and other facilities throughout The Quadrant. To TOP of Page


DethRing/z: A human bloodsport featuring a "gladitorial" combat between two men (sometimes between two women) to the death. The combatants are, for the most part, criminals who face termination for "Trashing Reg" Downshaft. Actual "DethRing" contests are held once per week in Downshaft (and supervised by Enforcement Units) but are illegal anywhere else in The Quadrant.

A 20 meter (in diameter) plasticene ring is laid out on the ground and 2 men enter, each armed with a Brodstik -- a long pole with an electrical charge at one end. They fight to the death, and one man leaves a temporary hero, at least until the following week when he must fight a new challenger. If anyone manages to win 10 times, they qualify for special status, can gain "parole" and a measure of freedom from work. Some who have survived this ordeal become involved in staging DethRing matches for Designers who come Downshaft to capture the combat for Virtual Entertainments, or for Entertainment Vidz, etc. To TOP of Page


The Hunt/z: The practice of hunting Q-Hogz on Conzec Board. An exclusively Elite entertainment, the Huntz provide wealthy Privates with a dangerous and exhilarating experience. The huge warthogz hunted are specifically raised in the wild on private game reserves and bred to be aggressive (both for the Huntz and for their role in the sport of Flezz -- see below). A hunt is organized and conducted in an area where wild Q-Hogz are known to roam. 10 to 20 "beaters" (Recon 4's and 5's) armed with Stingstiks (short Brodstiks) are sent into the underbrush to flush out the Hog, and when the Hog is "breeched" or forced out of hiding into a "run" (a grassy field), the hunterz close in with long Brodstiks for the kill. Often, beaters are gored by Q-Hogz, or mistaken in close quarters by Hunterz for the Hog and "zapped" (killed).

Pheasant is also hunted in the private game reserves of Conzec Board. Stripped down AirSkimmers are used to take a hunter up over a pheasant preserve. When a bird is spotted, rising up into the air, the skimmer pilot flies over it and the hunter throws a weighted net device, trying to snare the prey. If the bird is "skulpped" (struck by the net) and gets tangled, it immediately drops to the ground and is later retrieved. To TOP of Page


Thwopp: The "Elite" game played on Conzec Board in lush greenbelt surroundings by wealthy Privates. There are only 2 Thwopp Kourses in The Quadrant -- one at the Kolony, and the other at the Reezort. Played with 7 klubz (5 sweeperz, a "Thwopper," and a dinker), the object of the game is to hit a 3 centimeter (in diameter) semi-hard ball through 400 to 500 meter "fieldways" up to a "hardway" (a closely-cropped grass area) with 2 flagged holz, and get the ball into a hole -- using the dinker -- in the shortest number of hitz. The targeted hole on any Hardway must be "called," prior to hitting-up. Both Thwopp Kourses feature 14 hole layouts (a first "seven," and a back "seven") with each hole allotted 4 hitz. If a player can complete a tour of the kourse in the allotted number of hitz, he or she is said to have a "snapper." Most play above "snap" (56 hitz), but some who are particularly good at the game can score below "snap." Many players wager on the outcome of their play, and often huge amounts of quadits are won or lost (mostly at the Reezort). To TOP of Page


Flezz: A Quadrant-wide sport extremely popular on the Outer Boardz. Flezz gets its name from the sound of the electric charge on the end of a Brodstik (or Stingstik) coming into contact with human or animal flesh. Played on a triangular field by three teams (each with its own triangular "push zone"), the object of the sport is to drive a large, angry, Q-Hog from the neutral center triangle of the field through your own offensive "push" zone, past a defensive "shunter" (goalie) into your goal area (scoring a goal or "pack").

Each Flezz team has 10 members -- six Regularz, three Corner Irregularz, and one Shunter, all of whom wear protective gear. The Regularz (3 prodders, 2 pokers, and a hind flanker) roam the entire field, but the Corner Irregularz can play only when the "Hog" has been driven into their team's "push" zone. The game is fast moving, highly dangerous for all players, and enormously exciting for fanz. If, after 3 thirty minute periods of broken treaties, short-lived alliances, and much singed flesh, any two or all three teams are tied, the tie is broken by what is called "sudden doom." The tied teams are required to remove their protective gear and the Hog is released. The team which scores the first "pack" wins the match. Severe injuries abound, and usually, 12 to 15 players are killed every 7 month season.

The Quadrant Flezz league, known simply as "The Leeg," consists of twelve teams. Krania and Conzec Board have a single team between them, though it is mostly manned by players purchased from the Outer Boardz. Recon 1 has one team, while Reconz 2 and 3 have two teams each. Reconz 4 and 5,which are the most populous Boardz, each have three teams. The Recon 4 Stranglerz and the Recon 5 Shockerz have been the two strongest Flezz teams for many years, and the rivalry between these teams and their fanz is fierce and very often extremely violent. To TOP of Page


The Wagerz: Various games of chance played primarily in the Kolony Klub Kasino on Conzec Board. The only full fledged gaming establishment in The Quadrant, the Kasino features kard games, the "wheel," and other automated devices which allow those who have the quadits to bet huge amounts, hoping they will come away winnerz. The big winner, of course, is the Kasino itself, run by a group of "Kolonists" who know very well that providing the games is the "best game in town." To TOP of Page


Chem (verb): To come together, work with, blend, to react (as in a chemical reaction), to empathize with, or to understand. A term used primarily by Reconz on the outer Boardz. Chem (noun): "Chem," and/or "Chem Sets," are two or more capsules containing a highly specific hallucinogen, capable of giving users a stimulating, pleasurable, and very coloful series of hallucinations for 2 to 4 hours. To TOP of Page


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