DOWNSHAFT

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     CAUTION! You've reached Downshaft and are now "off the Boardz." Nowtime, as it is experienced on the Boardz, does not exist for Downshaft's "disenfranchised inhabitants" (Disconz and Anteeks). Only visitors with appropriate authorization are permitted beyond this platform.

     If you are authorized to travel through Downshaft, note the following: Do not travel after dark (when regular lumination is terminated), unless absolutely necessary. Bear in mind that Visitor Security Enforcement operates only within the confines of Dunztown and its immediate environs. Travel outside the Dunztown area is at your own risk.

     Enfranchised Inhabitants and authorized visitors are required to report offpattern activity to the nearest Enforcer or Enforcement Unit. Participation in any offpattern activity is subject to immediate sanction.

Dunztown

Poorly lit and humid, Dunztown is a sprawling, patchwork of run-down living units and jerry-rigged service centers, interspersed with dreg bars and plezzhur domes. Take in a DethRing match and visit the "Dim Bulb,"(the best dreg bar in Downshaft), but keep your brodstik with you and watch your backside.

 

Downshaft Enforcement Services Unit

Located on the outskirtz of Dunztown, Downshaft's Enforcerz (headed by the infamous Emil Zarg) keep order in the land of Khaos. The "Dezu," as it is known here, shows no mercy to those who "Trash Reg" in Downshaft.

 

The Pitz

10 klicks due south of Dunstown, you'll find The Pitz, where The Quadrant's waste is recycled. Organic materials are "rendered" and sent to The Bogz for fertilizer, and the rest is melted down into raw materials for export "upshaft" to the Boardz. Forced to work 14 hour days under the most horrific conditions, Disconz and Anteeks last only a few years here, and then die (most from respiratory diseases).

 

The Bogz

Take extreme care if you visit The Bogz. Hundreds of years of runoff from the Hydroponik Farm Units has created a mist filled maze of steaming jungle-like undergrowth over 100 square kilometers in size and growing. Some say the Bogz shelter wildmen and roaming bandz of feral children, but those who have ventured in to find out have never returned.

 

Main Power Station

Ren Mackenzee, Quadrant Power Systems Manager, does his best to keep the seven fusion reactorz which provide power for all Quadrant Systems (including Downshaft) in operating order. As equipment deteriorates, he is forced to seek favors from the most unlikely quarters.

 

The Netherworldz

The area between The Quadrant Boardz and Downshaft proper. A conglomeration of steel girders and beams which make up the support structure of The Quadrant, The Netherworldz contains thousands of ramps, lifts, and landings which service Q infrastructure systems, and a tangled complex of ducts and pipes which transport waste runoff from the Boardz to Downshaft. Dark and dangerous, it is increasingly used by The Underground to hide small operational bases and provide safe havenz for "hot" operatives.

Current Story: Tal is Saved

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