PROLOGUE

 

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       For nearly a millennium, life in The Quadrant, an artificial enclosed world built on Saturn's largest moon Titan, has been calm and orderly, but a gradual breakdown of what was once a just social order now causes widespread upheaval. Angry that rising crime produced by overcrowding and poverty on the populous Outer Boardz threatens their very existence, the elites of The Quadrant pressure the authorities to "crack down." As they try to quell increasing disturbances, the Enforcerz succeed only in intensifying them, inviting terrorist attacks from the growing Underground and creating even greater hatred between the "haves" and "have nots" in The Quadrant.


       Harsher policies result in increasing prosecutions of more "offenders," who are exiled to the dreaded Downshaft, below the Boardz, where thousands of the disenfranchised are forced to do the menial work of The Quadrant. As this "Hellhole" begins to fill up, rumors of festering disorder and chaos in Downshaft bubble to the surface and spread, causing even more alarm and polarization among the population. With tensions high, an election to choose The Quadrant's next leader approaches. Confident he can exploit the situation, Axon Kronstadt, a ruthless former Quadrant bureaucrat, emerges, seemingly out of nowhere, to declare himself the "poor man's" candidate for Director of The Quadrant.


       Most of the powerful in The Quadrant scoff at the Kronstadt candidacy, but some wealthy "Privates" support it. A few who understand Kronstadt's insatiable drive to power, appreciate the brilliance of his timing almost as much as they fear the magnitude of his threat: Kronstadt will stop at nothing to become total dictator. Those who help will be rewarded, and those who stand in his way will be exiled to the Outer Boardz, sent Downshaft, or terminated.


       As turmoil mounts, the power factions of The Quadrant draw their battle lines: "The Nine" wealthy Privates who control the Directorship, despite their own divisions -- four of their number lean toward Kronstadt -- manage to put up Bruxton Laneer, a former Praetor of the Purse, as the establishment candidate to run against Kronstadt. Many in the Quadrant establishment support him, but some don't. The Inztitut, with two of their own on "The Nine" and much to lose if Kronstadt wins, supports Laneer. Though they have no great love for the establishment, the mainstream leaders of the Underground see Kronstadt as the greater threat, and make plans to thwart him.


       Awakened by these rumblings, long dormant powers in the Quadrant begin to stir. Galadrina, a fortune teller from the Outer Boardz who was once a powerful kourtezan in Krania before the Great Purges thirty years earlier, renews a friendship with Alicia Zerb, a former protege and now powerful member of "The Nine." Together, they form a secret alliance to fight Kronstadt. A mysterious and elusive old Discon, Drakmar the Blind, regarded by some as the "Prophet of Downshaft," predicts that "one not of The System will soon come to destroy The System and save The Quadrant."


       And, strangest of all, Tal Remick, a young student at the Inztitut, with little power or inclination to play a role in these momentous events, stumbles, by chance (in a library basement) onto one of the great treasures of The Quadrant. His discovery of "The Portal," a small computer-like device with a thousand years of recorded history of The Quadrant stored in its memory crystals, promises to reveal secrets about life in The Quadrant that many in powerful positions want to keep hidden.


       As our story opens, Tal has learned from "Old Dusty," a seemingly harmless old professor who was with him when he discovered the machine, that The Portal has been handed down through generations of skolars at The Inztitut. When history was driven out of fashion after the Great Purges, The Portal was no longer seen as a tool for research and fell into disuse. "Old Dusty" informs Tal that there is something unique about this particular device -- besides the now illegal histories contained in its memory, it can respond to special keys which will unlock secrets about The Quadrant. Taking a chance, he tells the young student that there are several keys hidden somewhere in The Quadrant: "If they can all be found and used to access The Portal, the greatest secret of The Quadrant may be revealed."


       Unknown to Tal and "Old Dusty," their discovery has been witnessed by one of several student spies planted at the Inztitut by the deadly Weemer, Kronstadt's chief assistant. Not long afterward, Tal's rooms are torn apart by Weemer's henchmen in search of The Portal, but at "Old Dusty's" behest, Tal has hidden it, and they find nothing. When Tal returns, he realizes he can no longer stay at the Inztitut. He must flee, taking The Portal with him, and he must keep it out of the wrong hands until he can find the keys that unlock the last great hope for The Quadrant.


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(C) 1997, 1998, 1999, by Richard Gabrio, all rights reserved